![]() Certain reservations I had were quelled in the unlocking of perks. However, when you are powered up, it makes for a great time and the arcade aspect shines a light on the game. Early on you can die a lot and earn very little, which means your first hour or so is spent replaying levels to unlock more – this is the only way to make it fun. This unlocks new perks, whilst also increasing your stats like your health, magic and attack power. The overall drive of the game is levelling up the wizard. Being a hybrid of a dungeon crawler/pinball table poses the question of how much are you going to lean into the other genre? I personally wished they leaned closer towards the pinball aspect as the physics of The Pinball Wizard can come across a little clunky when you’re starting out. There are 21 floors (levels) in this mode and the early game doesn’t cast the best of impressions. The second ball can attack enemies and barrels in the level. You have your left and right flippers (ZL, ZR on Switch), A dash that slows down the game until you shoot and a magic ball you can fire similarly like the dash. Once you’re in, the titular Wizard acts as the pinball. It’s what pertains to the story and the natural progression of adding more to face value per level. The main mode – Tower – is the main chunk of the game. Whilst the story is just fine, I think the obvious attention went on the gameplay. What it does do a good job of is setting the tone of the actual gameplay, creating stakes, but ultimately it’s just serviceable. It’s a basic story that doesn’t take any surprising turns, the only other story beat was during the end cut scenes. It’s now up to you to restore the power and ultimately the peace. Chaos ensued across the land and many witches and wizards have attempted to restore the Eye’s power, only to never return. But as time went by, the tower shifted and crumbled, knocking the Eye off its source. It sat atop a tower for thousands of years, which meant peace for everyone. ![]() The first Wizards created the Eye that protected the lands from any evil. The Pinball Wizard, an adventure cum pinball game from Frosty Pop, is next Apple Arcade game to see a launch on different platforms, but is it still spellbinding? Let’s get into it. The primary negative for being on mobile is that people don’t give them a chance and they’re all missing out. Whether it’s What the Golf? or Sayonara Wild Hearts, the standard for mobile gaming has reached the quality of some of the best indies to see releases on consoles/PCs for years at this point. Having played a few since launch, I’ve often asked myself “When will this be on consoles?”. New Content: Expect new dungeons on the regular tip.The Pinball Wizard is a dungeon crawler/pinball hybrid but does it get a High Score? Or does it Fumbledore? The Finger Guns review:Īpple Arcade has built a reputation for their library of games. Play Offline: The Pinball Wizard can be played entirely without an internet connection. Upgrade Skills: Unlock and maximize all 16 skills including Dash and Magic Orb. Tower Mode: Climb a tower with twenty-one levels and defeat the big, bad, boss.ĭungeon Mode: Survive as long as you can in a giant dungeon.ĭaily Dungeon: A randomized new dungeon, everyday! The goal of the game is to survive and get to the top of the tower. Each level of the game is a contained area inside a tower. The Pinball Wizard is an arcade adventure game where the main character is propelled into action by a set of flippers, like the ball in a pinball machine. ![]() A pinball dungeon crawler awaits to test your skill!Īscend the castle tower. Oh, young Apprentice! Atop the Mountain of Shadow, at the foot of the castle tower, the wisdom bestowed upon you shall come to pass. “Dungeon crawler meets pinball in this magically addictive experience.”
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